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DUNA

ROLE

Producer, AI Programmer, Gameplay Programmer

DESCRIPTION

Duna is a 3D third-person combomaker set in a fantasy environment.

During this project, I managed a team of 16 combined artists, programmers, and game designers. I was also responsible for all AI behaviors and combat encounter management, as well as general gameplay programming.

YEAR

2021

GENRE

Action/adventure
Student Project

PLATFORM

Windows
Unity 3D

BEHAVIOR TREE EDITOR

COMBAT ENCOUNTER SYSTEM

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